Cross Promotion – As I mentioned above, it’s possible you’ll need to create a totally free app to get a ton of users. Find out if there are any specialised magazines in your app niche that might care about your app and that you can contact. But many of these app discovery apps have millions of users, and being featured (a push to their users) may give an amazing visibility increase to your app.
It can also be helpful to survey a few of your users to find out what they think of your app. In 2005 Nokia 770 Internet Tablet has graphical frontend for its app repository to easily install app (its Maemo was based on Debian ). Know who is really educated in your app area of interest, who wrote a ebook or who has a robust following on your subject. Free + in-app purchases – Most of the ridiculously profitable games on this planet use this mannequin.
You have an awesome thought, you have finished your market analysis and you understand you’re building the app your target market needs and need. You need to let everyone that showed an interest, gave you suggestions and helped you that your app is prepared: e mail checklist, Facebook fans and buddies, Twitter followers, discussion board buddies, readers of your weblog, actual-life associates and developers…Everyone!
The first step is examine your analytics and discover out where in your app your customers are dropping out, and what could possibly be causing it. Whether it’s when it comes to consumer expertise, design or your code, Apple appreciates it when you use probably the most cutting edge stuff in your app. A Viral Loop is if you give your users a desire to share your app with their friends.